The second mobility of the GAFT-PAD project takes place in Türkiye, where participating teachers engage in a five-day program focused on creative art practices and strategies to reduce screen addiction. The activity aims to strengthen the teacher–student relationship, promote creative expression, and introduce effective alternatives to excessive screen time.
Target Group and Beneficiaries
The primary participants are teachers from the project partner countries.
They:
- learn new creative methods,
- gain insights into addressing screen addiction in educational settings,
- acquire tools to create more engaging and motivating learning environments.
The results indirectly benefit students, who:
- experience richer and more creative learning activities,
- develop confidence and self-expression,
- reduce screen time through meaningful alternatives,
- become more involved in hands-on, collaborative processes.
Materials and outputs created as part of the project will also be available to other educators, expanding the overall impact of the initiative.
How This Activity Supports the Project Objectives
This mobility contributes directly to several core goals of the GAFT-PAD project:
- Reducing screen addiction: by providing creative alternatives that draw students away from screens.
- Developing key competencies: including creativity, communication, critical thinking, and cooperation.
- Promoting green practices: through creative activities inspired by nature and environmental awareness.
- Encouraging innovation in schools: by introducing fresh, artistic methods into daily teaching.
- Strengthening European identity: by fostering intercultural exchange and collaboration among teachers from different countries.
Expected Outcomes
The activity is expected to:
- enhance teachers’ creativity and pedagogical toolkit,
- support the development of strategies to address screen addiction,
- lead to more interactive and engaging learning environments,
- strengthen intercultural understanding among European educators,
- promote a school culture that values creativity and balanced, screen-free learning.
Evaluation report here



























































